Enhanced Artwork Supporter
Quick text tutorial

Welcome to the not a fancy tutorial. This is a text based something, no images.
Not because I'm lazy but it's really an early stage (mehhhh), this is the deepest tutorial still.

Major changes from legacy Artwork Supporter


Quick Workflow

In Eden Editor... In Preview...

Modules info

Most of assets I made for this Mod are listed in the Modules tab (F5).

Unit Animator

Place this so you can see an unit.
This is your puppet. You can't use a regular unit to animate anymore.
Attributes
ArsenalOpens Arsenal and adjust loadout.
Set Unit TemplateOpens Template selector and can change the loadout to an existed unit's loadout. Faces as well.
FaceSets face.
InsigniaSets Insignia.
AnimationSets Animation. If you Ctrl+E with a correct data, will overwrite this attribute.
Animation TimeSets Animation time. The unit will stop their animation at this time in seconds.
GestureSets gesture. You can leave it blank. If you Ctrl+E with a correct data, will overwrite this attribute.
Facial ExpressionSets facial expression (mimic). You can leave it blank. If you Ctrl+E with a correct data, will overwrite this attribute.
WeaponSets the weapon to use. Some weapons have “holsted” and “ready to action” animation. This will control it. Also this allows the weapon to fire.
Muzzle Index0 to use regular muzzle, 1 to something else like underslung.
Fire Weapon RateIn Rounds Per Minute. Any numbers above 0 will make it fired.
Rechember ProgressThis adjust rechember progress. Visible when the weapon has e.g. Charging Handle.
Turn on Weapon Mounted Laser/LightWhat it says.
Turn on NVGWhat it says.
InjuryCheck to make him suffered.
Edit RagdollOpens ragdoll menu. Described below.

Ragdoll menu

Click to enable to enable. Adjust power and time at the slider.
The arrow shows when you enable it, LMB drag to move it and with Shift will rotate.

Tip

You can synchronize it with an unit (Right click on the module > Connect > Sync to > connect to an unit) so will overwrite the loadout.

Light Placer/Directional Light Placer

WYSIWYG. Directional one is a new tech (meh), which is obviously spotlight.
Attributes
Light ColorUse the color picker to pick the color.
Ambient ColorSame. This is for the ambient color and if you want to make the both the same, make this color completely black.
BrightnessWhat it says.
Flare SizeWhat it says.
Volume Shape (Directional only)Shows volumetric light.
Cone Parameters (Directional only)Adjust the spotlight's cone.
AttenuationAttenuation adjuster.

Fix Plane/Heli

Synchronize planes and/or helicopters any vehicle into this module so planes/helicopters they will stay still where you place in Eden Editor.
Equivalent for legacy function PLP_fnc_simpleAttach.

Flying Bullet

The same thing with what legacy AS has. But fixed... I guess it's broken again, though

Laser Placer

You can adjust color and sizes in the attributes.

Weapon Placer

Arsenal-based Weapon Placer. This behaves almost the same with Unit Animator, but obviously less parameters to adjust.
See Unit Animator for more info.

Bird Placer

Places a bird.

Vehicle Turret Targeter

Synchronize this module into a vehicle so the vehicle will aim to it/fire to it.
Attributes
Vehicle/Turret IndexSelect the vehicle or the vehicle's turret to enable this module's feature.
Turret WeaponSelect a weapon to fire.
Fire Weapon RateIn RPM, the vehicle will fire the weapon in this rate.
Rechamber Progress0% means ready to fire, 100% is vice versa. This won't prevent the vehicle from fire.
Delete ProjectileWhat it says.

Environment Lighting Editor

Update/overwrite the map's default lighting. It's quite hard to tell what do these all parameters do... please try it out and learn.

Perspective Intersect Shower

Place this module as many as you need and press Numpad 0 (or EAS Tools > Reload Perspective Intersect Showers) and will show the empty places in your screen.
This module does not reload the screen automatically as it is very performance consuming function.

Enhanced Camera

Hit F1, F2, F3 or F4 to change the mode.

F1 (Angle/Diagnosis)

Shows angle and some diagnosis data.

F2 (Composition)

Currently there's 5 compositions. Hit F2 to use others.

F3 (Aspect Ratio Viewer)

Shows aspect ratio/resolution. Mouseover a line of the edge of the screen will show another ratio.

F4 (Filters and Icons)

Can adjust filters and such effects.

Options

Save Video SettingsOpens video settings and will save the settings after you close it.
Load Video SettingsLoads the setting that saved by the Save button. Useful to shot in a better video settings.
Camera movement speedWhat it says.
Interface ColorChanges interface color. Auto does Black when daytime, White in nighttime.
Simulation SpeedThe same thing with bottom right slider of Splendid Camera (acctime)
Thumb. Preview AngWhat it says. You can adjust this to check vertical shot.
Steam Screenshot FolderPut a correct folder to preview your last Steam screenshot in F1 menu.
Steam Screenshot DIK KeycodeBased on DIK KeyCodes, default F12 is 88.

Tips

The arrow at bottom right/left will rotate the camera by 90 deg. This is useful to make a vertical shot without breaking your neck.
Ctrl+C in Eden Editor to show/save the perspective. You can reuse it.

Object Brush

To use, select objects you want to use as the brush and open the function from EAS Tools > Object Brush.
Left Drag to draw. UI says everything, you can adjust like amount of objects, size of objects, brush size etc.
Esc to close the menu.

FAQ

How do I apply animation? Wrong Vehicle Type?

Use Unit Animator described above.

How do I crop/tilt my screenshot into the desired aspect ratio?

There's no integrated way. You need to trim/tilt by hand using some paint software.